Game devs opinion about game copy protection and DRM

Discussion in 'Video Gaming' started by Wouter, May 18, 2006.

  1. Wouter

    Wouter Big Geek

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    Gamasutra - E3 Panel: 'Game Piracy: Protecting Your Product'

    Litvack:
    General consensus amongst all other interviewees, summarized in following paragraph:

    Seems like Warner is the only one who has a clue... pretty depressing.
     
  2. Addis

    Addis The King

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    The film industry is put to shame by this.
     
  3. Big B

    Big B HWF Godfather

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    It'd be interesting to read the whole conversation, but the general points brought out are very good. They acknowledge that piracy isn't going to stop, but they can lessen it by beating pirates to the punch with available units.

    They should have a vested interest in protecting their property. However, they do seem to understand that demonizing the end user like the RIAA does is not the way to do business effectively. WB seems to be embracing the 'if you can't beat 'em, join 'em' mindset. That's good marketing.
     
  4. Karanislove

    Karanislove It's D Grav80 Of Luv

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    why I am feeling that they will gonna pay lots for this? How they gonna stop piracy like this. Like this they are making it more difficult, detecting the person who is downloading torrents. And one person will gonna buy and put it on the net, everybody will gonna download it. Nobody can stop'em like.

    I think I didnt understand the real facts, thats why I am talking shit about it. Can you guys explain me, how it will gonna stop piracy?
     
  5. Wouter

    Wouter Big Geek

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    "How they gonna stop piracy like this."

    By beating the pirates to it.

    I'm a big fan of adventure games, and I pay for all of my games, usually at launch price (€40-€50) too. However, the last game I ordered took FOREVER to arrive at my house, and if I would have bought it in a store it would have had STARFORCE (yuck) to boot. I ordered online, so I got the US version with Securom, which I can stomach better.

    But: people were able to download that game from 'unofficial' sources WEEKS before, WITHOUT bothersome copy protection. Ironically, it looks like the pirates are more RELIABLE than the companies themselves.

    Every barrier you erect in order to protect your product from pirates, forces some level of inconvenience on your *paying* customers.

    Oblivion apparently has NO copy protection at all, and it's selling like crazy! And not doomed because pirates are r*ping sales, as some people would like you to believe.
     

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