Game Emulation

Discussion in 'Linux, BSD and Other OS's' started by StimpE, Sep 22, 2006.

  1. StimpE

    StimpE lol, Internet!

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    I got starcraft workin in Cedega but it runs a bit choppy. I'm pretty sure the fglrx module was loaded when I installed mandriva so that shouldn't be the problem unless there needs to be some manual editing? I don't know, any advice to get this runnin smoothly?
     
  2. megamaced

    megamaced Geek Geek Geek!

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    Never run Cedega so I can't tell you if the lack of performance is down to that.

    Anyway, run the command:

    Code:
    glxinfo
    and post the results here. That will tell us whether you have DRI and the the GLX extensions
     
  3. StimpE

    StimpE lol, Internet!

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    Code:
    [root@localhost cdrom]# glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
        GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
        GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
        GLX_SGIS_multisample, GLX_SGIX_fbconfig
    client glx vendor string: ATI
    client glx version string: 1.3
    client glx extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
        GLX_ATI_render_texture
    GLX extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
        GLX_ARB_multisample
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: RADEON 9800 Pro Generic
    OpenGL version string: 1.3.5272 (X4.3.0-8.16.20)
    OpenGL extensions:
        GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
        GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
        GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
        GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
        GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
        GL_ARB_texture_compression, GL_ARB_texture_cube_map,
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
        GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
        GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
        GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
        GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
        GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
        GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
        GL_ATI_texture_env_combine3, GL_ATI_texture_float,
        GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
        GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
        GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
        GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
        GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
        GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
        GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
        GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
        GL_EXT_rescale_normal, GL_EXT_secondary_color,
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
        GL_EXT_texgen_reflection, GL_EXT_texture3D,
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
        GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
        GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
        GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
        GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
        GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
        GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
        GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    glu version: 1.3
    glu extensions:
        GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    
       visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
     id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
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  4. megamaced

    megamaced Geek Geek Geek!

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    That looks fine.

    Maybe AT has more experience with Cedega
     
  5. StimpE

    StimpE lol, Internet!

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    It's not totally unplayable its just that if I had to guess the FPS hovers around 20, and the odd time it will hang for a sec then keep goin.
     
  6. Addis

    Addis The King

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    I'd check for any updates and Cedega release notes to see if there's any more info about it.
     
  7. Anti-Trend

    Anti-Trend Nonconformist Geek

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    StarCraft - Unofficial TransGaming Wiki

    I haven't played Starcraft in a long while, but as a general rule 16-bit games run poorly in Cedega. You might also try the game in a sudo-DOS environment, like DOSbox or dos-emu.
     
  8. StimpE

    StimpE lol, Internet!

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    I've tried running glxgears as normal user and then as root and it still hangs for a sec so it's just not cedega thats causing it.

    *edit* Is there a command to update the ati graphics modules?
     
  9. Anti-Trend

    Anti-Trend Nonconformist Geek

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  10. StimpE

    StimpE lol, Internet!

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    Tried doing that and I failed one dependancy:
    3. do "rpm -ivh --force fglrx*.rpm"
    [root@localhost landon]# rpm -ivh --force fglrx.rpm
    error: Failed dependencies:
    libexpat.so.1 is needed by fglrx_6_8_0-8.29.6-1.i386
    [root@localhost landon]# urpmi libexpat.so.1
    no package named libexpat.so.1
     
  11. Anti-Trend

    Anti-Trend Nonconformist Geek

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  12. StimpE

    StimpE lol, Internet!

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    Yes I think I've added the repositories properly and it still says no package named libexpat.so.1
     
  13. StimpE

    StimpE lol, Internet!

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    bit of an update..I've installed Wolfenstein:ET and everything runs totally smooth. So it must be something with cedega, I'll keep tinkerin with it and see where it goes.
     

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