megamaced
Geek Geek Geek!
Who needs Windows when there are plenty of excellent free games on Linux?
Post about all the great games you have played in Linux.
So I guess I better start us off ;)
Wolfenstein - Enemy Territory
Game Type: First Person Shooter
License: Free/Closed Source
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a team's ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Cube
Game Type: First Person Shooter
License: Free/Open Source
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
ManiaDrive
Game Type: Racing
License: Free/Open Source
ManiaDrive is a free clone of Trackmania, the great game from Nadéo studio, and is an arcade car game on acrobatic tracks, with a quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original.
Also features:
Post about all the great games you have played in Linux.
So I guess I better start us off ;)
Wolfenstein - Enemy Territory
Game Type: First Person Shooter
License: Free/Closed Source
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a team's ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Cube
Game Type: First Person Shooter
License: Free/Open Source
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
ManiaDrive
Game Type: Racing
License: Free/Open Source
ManiaDrive is a free clone of Trackmania, the great game from Nadéo studio, and is an arcade car game on acrobatic tracks, with a quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original.
Also features:
- Complex car physics
- Challenging "story mode"
- LAN and Internet mode
- Live scores
- Track editor
- Dedicated server with HTTP interface
- More than 30 blocks - Full soundtrack