ALL THE TALK about physics accelerators from Ageia, Havok/NVidia and even ATI, has one thing in common, the same chaos as we had in the early 3D acceleration days. The thing that fixed that mess was MS stepping in with DirectX/Direct3D, and they appear to have done a damn good job sorting out that mess, ulterior motives aside. As for details, well, I would expect them to come at E3, but no promises, it could still be a way off. Timing aside, it is quite real, and quite under way. Between NVidia and MS, what more do you need for market validation of the physics accelerator concept? ยต The Inq Great, another proprietary API like DirectX to dominate the games. Luckily for graphics we have OpenGL, and hopefully we'll see an open physics API soon. Otherwise its more market OS domination for MS.
Thats good, probably should have searched before. I assumed that since the physics card was so new there were no implementations of an API. Are either of those mature enough to be implemented as a serious physics API though? The first one seems geared towards teachers/students in sciences, not physics in games development.