Exfoliate
Geek Trainee
I know I told you guys about how I fumbled around and managed to overclock my video card and Processor (see "my computer") and I decided to unlock the pipelines and vertex shader in my card to get a full 16/6 in hopes of getting better performance in addition to getting my video drivers updated once and for all. But I didn't really site how much of a difference that can make. I think my processor, dispite not having a killer card or anything still was holding me back a lot. HL2 ran pretty choppy on High at 800x600 and no AA. Now it manages High 1280x1024 at 4xAA 8x AF. Chronicles of Riddick used to run okay on high but at only 800x600 and certain scenes lagged up big time, not it's at 1280x1024 and perfectly smooth (though I still can't quite afford to enable 2.0++ shaders that allow for softshadows for some reason).
Doom 3 runs perfectly on Ultra settings and Call of Duty 2 runs quite well, with a few laggy moments at 1024x768, trilinear, 2x AA, high dynamic lights, soften smoke edges:everything, insane # of corpses, high texture resoution and extra normal and specular map resolution. It's probably the most demanding game I've ever played besides Company of Heros. That needs to be on medium for most things (though I'm sure it would've run worse before I did the tweaking). Quake 4 runs a good bit better on high then it used to and I can afford to put on 4x AA and 1280x1024 but there's not hope for Ultra quality for some reason. It's weird because that works flawlessly for Doom 3 and a lot of tests I've seen make it out to be a game a 7300GT can max, it's probably my lack of vram, 128Mb is definatly a bottleneck.
FEAR was probably the most surprising. It used to only run on medium settings without AA or softshadows and at 1024x768. Apparently it's pretty processor hungry as now it works great on most levels at 1024x768 with softshadows, 4x AA and maximum texture and effects settings (despite the red warning I get). There were a few levels near the end that for whatever reason required me to bump the texture resolution down to medium but I could keep everthing else.
I'm not writing this to bore anyone or brag. Almost everyone has a rig that far exceeds mine or has the cash to do it but I just thought I'd document that even when you think you're PC's seen it's last leg there's still hope if you want to change a few settings.
Doom 3 runs perfectly on Ultra settings and Call of Duty 2 runs quite well, with a few laggy moments at 1024x768, trilinear, 2x AA, high dynamic lights, soften smoke edges:everything, insane # of corpses, high texture resoution and extra normal and specular map resolution. It's probably the most demanding game I've ever played besides Company of Heros. That needs to be on medium for most things (though I'm sure it would've run worse before I did the tweaking). Quake 4 runs a good bit better on high then it used to and I can afford to put on 4x AA and 1280x1024 but there's not hope for Ultra quality for some reason. It's weird because that works flawlessly for Doom 3 and a lot of tests I've seen make it out to be a game a 7300GT can max, it's probably my lack of vram, 128Mb is definatly a bottleneck.
FEAR was probably the most surprising. It used to only run on medium settings without AA or softshadows and at 1024x768. Apparently it's pretty processor hungry as now it works great on most levels at 1024x768 with softshadows, 4x AA and maximum texture and effects settings (despite the red warning I get). There were a few levels near the end that for whatever reason required me to bump the texture resolution down to medium but I could keep everthing else.
I'm not writing this to bore anyone or brag. Almost everyone has a rig that far exceeds mine or has the cash to do it but I just thought I'd document that even when you think you're PC's seen it's last leg there's still hope if you want to change a few settings.